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MathematicsComputers
by Fletcher DunnNot on Booklabria yet
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--
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Digital photography for dummies
Julie Adair King
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